Mazniac & Dark Dome English Wiki


Game description[]

Evil puppet Pigsaw has trapped poor Bart inside his very own school to force him to play his twisted game again. Help him find a way out before it's too late!

Characters[]

Protagonist: Bart Simpson

Kidnapper: Pigsaw

Villains: T-Rex, Bees, King Scorpion, Medusa, Samara, Clones of Mike Myers, Sideshow Bob.

Others/Helpers: Milhouse, Professor Frink (with his cat), Willie, Bumblebee Man, Principal Skinner, Monkey.

Obstacles: Loose nail (skateboarding ramp), Gap in the floor, Wrong number tiles.

Mentioned/Cameo Characters: Inka Team, Pigface (perhaps), Agnes Skinner (photo).

Items[]

Combinations[]

  • Skateboard wheels + skate with wheels missing = skateboard with wheels
  • Tinyish pill + slingshot = loaded slingshot
  • Handsaw + rake = stick
  • Stick + string + hook = fishing rod
  • Brush + invisibility paint = brush with paint
  • Brush with paint + banana peel = invisible banana peel

Walkthrough[]

Meeting Pigsaw again[]

Bart is in the classroom, wondering how there are no students. He turns around when he hears Pigsaw on the TV. Bart remarks that he wants to play a game, right? Pigsaw congratulates Bart and comments that he is a smart kid. He explains that the Inka Games' team wanted to make a mini-adventure, and they picked Bart. The puppet said that he has to find a way out of his locked school and that he puts deadly traps in every room to make it more interesting. He ends with: «Escape or die! Make your choice!». Bart adds that they have to get out of here quickly.

Beginning the Game and meeting Milhouse[]

Bart opens the door to the hallway and picks the hammer. He then talks to Milhouse, who doesn't have his glasses, to ask if he remembers that he borrowed his skateboard wheels a long time ago. He says that he did and happens to bring them right now. Bart wants him to give them back, but Milhouse states that Bart should find his glasses so that he can give them to him. Bart comments that it's blackmail, though Milhouse would call it 'motivation'.

Meeting Professor Frink[]

In the right room, Bart asks Frink, "why the long face". Frink replies that he is sad because his cat is missing. The last time he saw her was a couple of hours ago; she went out and hasn't come back yet. She is white, with a pink ribbon and red lips. Bart tries to comfort him by saying that he is sure she'll come back, making Professor Frink thank him for the support.

Meeting Willy[]

In the room downward, a string is here to grab, and Willy is there. Bart asks him if he knows the passcode to the door. Willy says Pigsaw told him, but he forgot it. Bart said he is sure it must be written somewhere inside his mind. Willy stated it must be pretty hidden because he can't quite remember. Bart adds that there's possibly a way to get to it.

Returning Milhouse's glasses[]

If you go to the room to the left of Willy, you'll find a pair of glasses and a hook on the floor. You then return to Milhouse's room to give them back to him so that he can return Bart his wheels. The troublemaker then steals Milhouse's glasses when he tricks him.

Saving Professor Frink's cat[]

In the gym, Frink's cat is on a ceiling light. There is a skatboarding ramp Bart could use, though the nail is loose and not completely inside the ramp, with the hammer, Bart nailed it. then he skate to the ramp hand up on the wall and grab the cat.

Returning Professor Frink's cat[]

In Professor Frink's room, you return his cat to him. As a reward, he can take a portable hole, a jetpack, and a mind explorer if you haven't collected it beforehand.

Exploring inside Willy's mind[]

In Willy's room, you use the mind explorer for Bart to travel inside Willy's mind, though the latter told him to be careful. Inside his mind, you will find a slingshot, a bush, and a tinyish pill. To the right, there is a trampoline and a T-Rex. When you head back, you put the trampoline in the center to jump to catch a ladder. After the trampoline disappears, you use the ladder to grab a rake. You then place the ladder to the left and use the rake to take a donut.


Neutralizing T-Rex[]

The T-Rex has a powerful scream, so you should find a way to neutralize him.

You put the bush near the line to hide from the T-Rex, before distracting him with the donut to get him to turn around. You then launch the tinyish pill on the slingshot into his mouth.

You then grab a piece of paper. Bart thinks it's what we need, thus returning to the real world.


On the piece of paper, the numbers are too small, so you should use Milhouse's pair of glasses to see them well. After you know the numbers, you enter the code for the door.

In the other room, it is full of bees, so you use a jetpack to cross and to avoid them stinging you. After you pass them, the jetpack runs out of gas and is no longer usable. A nail is on the ground. In the room on the right, you grab a handsaw and a manhole cover. Bart asks the Bumblebee Man if his balloons are free, but Bumblebee says that he sells them, and they each cost one dollar.

In Principal Skinner's office, you grab his cellphone charger to trick him into giving you 1 dollar. After this, you give the dollar to Bumblebee Man so that he can give you a balloon.

To scare the bees, you pop the balloon with the nail. You can now grab the banana.

In Medusa's room, to obtain the glasses without crossing the red line, you use the handsaw to separate the rake from its body/stick, and fuse it with the string and hook to create a fishing rod, in order to get the glasses.

Stoning Medusa and Scorpion King[]

You have to trick Medusa and the Scorpion King and make her have a taste of her own medicine.

You wear the glasses in order to not get petrified, then call out for Medusa to follow you. You go to the right room so that Medusa stones the Scorpion King while you grab the mirror. You then go back and place the mirror outside the door as Medusa stones herself.

You take the statue of Medusa and go to the other room where a liana, a pair of magnetic boots, and a brush are on the floor.

In the room forward, you use the liana to climb to the metal ceiling and use the magnetic boots to walk across, then go down with the liana. You can move the lever to complete the floor if you want.

Trapping Samara[]

To trap Samara, you need to set a trap which she can't get out of.

Put the portable hole near the screen and push the button to summon Samara. You cross the red line as Samara goes down into the hole. You put the metal cover over it to trap her before the five seconds run out.


You play the minigame and follow the rules until you are in the red square, or you will explode. When you finish the game, the door opens.

Avoiding the clones of Mike Myers[]

In the right room, there are three Mike Myers clones, and you should prevent them from seeing you. After you cross them, move the lever to make them disappear and open the gate.


Moving forward, you put the statue of Medusa on the red floor to open the gate. There is a can of invisible paint to take. To the right, a monkey is on the cabinet. Put the banana on the "x" spot, so it jumps down and eats it. You then take back the banana peel and paint it with the invisible paint. You instantly obtain the monkey and place it on the window to distract Sideshow Bob.

Defeating Sideshow Bob[]

You throw the invisible peel next to Bob, and Bart calls him, in order for him to slip and fall. After doing so, Bart then feels dizzy and wakes up. He realizes this was a bad dream and goes to the bathroom. Pigsaw appears in Bart's bed and asks the Inkagames fan if they also want to play a game.

Mistakes[]

When Medusa is defeated, Bart says "his" instead of "her", though he could also be referring to the Scorpion King.

When placing the vine on the hooks, Bart's wearing his regular shoes instead of the magnetic boots.

Bart_Simpson_Saw_Game_2_(Inkagames)_-_Walkthrough

Bart Simpson Saw Game 2 (Inkagames) - Walkthrough

Walkthrough author: Inkagamer

Trivia[]

  • Between Bart Simpson Saw Games 1 and 2, there were some differences:
    • In the first game, when Pigsaw explained his game to Bart, the windows were closed by metal walls, when in the second game, there's no windows or metal doors; except in the principal's office.
    • When Bart opens the door and goes out of the classroom, we could see two different types of hallways. In the first game, the hallway was small and had lots of doors, and Santa's Little Helper. In the second game, the hallway was bigger but had no rooms, and Milhouse was standing there, without his glasses.
    • The first game had several different types of rooms (The classroom, principal's office, the music room, the utility room). In the second game, there is the classroom, principal's office, the gymnasium, and one room with Professor Frink and his machine.
    • In the first game, Bart had his signature skateboard, but in the second game, he had a different one without wheels. (similar to Flash Maze Escape).
    • In the middle of the second game, the principal's office was where Principal Skinner was, whereas in the first game he didn't make an appearance.
    • In the first game, it had villains like Itchy and Scratchy, his 'twin brother' Hugo, Moe, the three bullies (Dolph, Kearney, and Jimbo), Kang, and Sideshow Bob. In the second game, however, there's a variety of different villains: T-Rex, Medusa, King Scorpion, some bees, Samara, Sideshow Bob and three clones of Mike Myers.
    • At the end of the first game, Bart came back home and told Homer all about it. In the second game, it was just a dream and ended with him waking up in bed. After Bart gets up and goes away, Pigsaw reveals himself in Bart's bed. That dream sequence was previously used in Bart Simpson Island Escape. If you look really closely, you can see the edge of Sideshow Bob behind the door.
  • Bart uses an invisible banana peel to defeat Sideshow Bob. This is a reference to Lady Gaga Saw Game, where she used a brown-painted banana peel on Bob and said that "Bart would find that trick useful".
  • The monkey from the island is back.
  • The professor's mind machine resembles the one Sideshow Bob used on Bart in his first saw game.
  • This game marks the running gag of the professor missing his cat, and the debut of the portable hole.
  • The magnetic boots resemble the ones an alien wore in Obama and the Mayan Prophecy.
  • The Scorpion King first appeared in Katy Perry Rescue.
  • The professor's cat is presumably the same one Homer defaced in his saw game.
  • T-Rex came from Pigsaw Final Game.
  • Medusa came from World Cup Rescue.
  • There's a new minigame, where you have to click the greater and lesser numbers.
  • A Game Over screen shows Michael Myers strangling Bart, like Homer does.
Previous game:
Obama Office Escape
Next game:
Obama in the Dark 2